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[VR Chat/Blender/UE] Spinning Metallic Pinwheel - Animated

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[VR Chat/Blender/UE] Spinning Metallic Pinwheel - Animated

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2 ratings

This model is a traditional Japanese toy, the "pinwheel."
It spins rapidly in VRChat and has an impactful metallic texture.
Feel free to have it held by your character or display multiple in a scene—I'd be happy if you enjoy it in various ways.


Features

Created using Blender 4.3.2, and tested in Unreal Engine 5.5.1, Unity, and VRChat.
You can have it held by your avatar.
Color changes are simple to make.

Shader: lilToon


Blender Model Details

  • Number of objects: 4
  • Number of materials: 4
  • Vertex count: 6,950
  • Edge count: 13,862
  • Face count: 6,918
  • Triangle count: 13,840

After Importing to Unreal Engine

  • Triangle count: 13,840
  • Vertex count: 8,026
  • Approximate size: 25cm x 6cm x 59cm

Package Contents pinwheel_v3.0

  • pinwheel.unitypackage (125MB)
    Intended for use in VRChat, etc.
  • pinwheel_for_blender.blend (141MB)
    Blender model with textures and resource package included.
  • pinwheel_for_UnrealEngine.fbx (374KB)
    FBX file for importing the Blender model into Unreal Engine.
  • Textures (136MB)
    Textures used for the model parts, roughness maps, normal maps, etc.

Installation Guide for VRChat

  1. Import liltoon and your avatar into your Unity project.
  2. Import the pinwheel.unitypackage from the downloaded folder.
  3. Drag pinwheel_for_Unity.prefab into the Hierarchy.
  4. Adjust position and size in the scene to fit your avatar (see the images).
  5. In the Hierarchy, drag the prefab under the avatar’s Armature >>>> Hand.
    For example, with the "Haolan" avatar, place it under Hand_R (see the image).
  6. Upload using VRChat SDK just like any other avatar.
    (Press "Auto Fix" if any warnings appear during the build.)

(Option) Color Changes

To change the color, open the Material section at the bottom of the Inspector in Unity and adjust the color settings or matte cap settings as shown in the images.


Links


Terms of Use

  • Secondary Use: Allowed for both commercial and non-commercial purposes (feel free to use it in social communities, online games, etc.).
  • Modifications: Allowed. You can adjust or modify colors freely.
  • Redistribution: Redistribution or selling without modification is prohibited. For distributing modified versions, please contact us.
  • Credit: Not required, but appreciated.
  • Notification for Usage: Not required, but if you contact us or use the hashtag #synony_3d, we’d be very happy.
  • Liability: The creator is not responsible for any issues or losses caused by using this item.
  • Terms Update: These terms may change without notice. Please check this page for the latest information.
  • Inquiries: Feel free to contact us with any questions.

    Update History

    • March 5, 2025: Initial release: v3.0.0
    (Users who follow us will receive notifications about future updates!)
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